Expanded Learning Esports Enrichment - Managed
- Grades: 3-8
- Number of Students: 20
- Number of Lessons: 8 or 16
- Additional Resources: Flyer, Session Outline
Highlights:
The Managed Expanded Learning Esports Enrichment program includes all of the features of the standard Expanded Learning Esports Enrichment program, with the added benefit of having Mastery Coding professional staff run the program for you! This option is perfect for educational institutions looking to implement an Esports Enrichment program for their students, but are worried about staffing or facilitating the program.
Help students level up academically, develop transferable skills and grow as well-rounded individuals while engaging in competitive gaming.
Using the innovative Game-and-Learn™ philosophy, this program merges the excitement of gaming with genuine learning to enhance academic enrichment transferable skills. Students become not only better gamers but also more well-rounded individuals. High-quality instruction and a supportive esports environment allow students to develop essential digital skills while having fun. Our holistic approach ensures growth academically and socially, preparing students for success in the digital age.
Main Features:
- Engaging Gameplay
- Video-Based Lessons
- Self-Grading Quizzes
Pick Your Own Games
Choose Age appropriate titles for elementary, middle, and high school.
- Among Us
- FIFA
- Overwatch
- Valorant
- Super Smash Bros
- Rocket League
- Fortnite
- Minecraft
Program Format:
- Video-based lessons for students to follow
- 8 session or 16 session programs available
- Run program on your own schedule
Program Benefits:
- Discover careers in and around Esports
- Develop Transferable Skills
- Become involved in a community
- Have fun and make new friends
Curriculum or Lesson Topics:
This program comes in two options, 8 sessions or 16 sessions. Please see included lessons for both options below:
8 Sessions
- Competitive Etiquette
- Online Safety
- Healthy Gaming
- Mindsets
- AI in Esports
- Gamer-to-Maker
- Mind, Body, Heart
- Hand and Wrist Health
16 Sessions
- Competitive Etiquette
- Online Safety
- Healthy Gaming
- Mindsets
- AI in Esports
- Gamer-to-Maker
- Mind, Body, Heart
- Hand and Wrist Health
- History of AI in Gaming
- Livestreaming
- Round Robin
- Burnout
- Gamer-to-Maker II
- Game Design Principles
- Game Juice
- Game Art Exploration
Sample breakdown of a 75 minute session:
Time | Activity |
5 Mins | Welcome and Get Settled |
25 mins | Esports Enrichment Lesson |
5 mins | Transition |
35 mins | Game Time |
5 mins | Put Materials away and Clean Up |
Technical Specifications:
Technical Requirements by Game
Rocket League
Required Device & Price Per Unit:
- Nintendo Switch: $300
- Xbox: $350
- PlayStation: $450
- PC: $700+
Units per 20 Students:
- 20
Game Cost:
- Free/Online Fee
- (Free for PC)
Super Smash Bros.
Required Device & Price Per Unit:
- Nintendo Switch: $300
Units per 20 Students:
- 5
Game Cost
- $60 per game
- $34.99 per 8 devices/year
Minecraft EDU
Required Device & Price Per Unit:
- Switch: $300
- Xbox: $350
- PlayStation: $450
- PC: $700+
- Chromebook: $300+
Units per 20 Students:
- 20
Game Cost:
- $5.09 per device/year
Super Smash Bros.
Required Device & Price Per Unit:
- Nintendo Switch: $300
Units per 20 Students:
- 10
Game Cost:
- $60 per game
- $34.99 per 8 devices/year
Additional Notes or Considerations:
PLEASE NOTE: All gaming hardware and software (gaming systems and videogames) must be acquired separately. While STEMfinity can provide gaming PCs and peripherals, we do not provide console systems (Nintendo Switch, PlayStation, Xbox, etc.).